
Spot the Smish
Project Summary
Smishing is phishing by text message, and it works because it targets the people least equipped to spot it. A scam text lands on the most personal screen someone owns, dressed up as a bank alert or a missed delivery, and the folks most likely to tap the link, older adults and people with limited digital literacy, are exactly the ones traditional security training never reaches.
Spot the Smish is our answer: an interactive Storyline project where learners join the Ace Detective Agency and work through three micro-lessons, culminating in hands-on practice inspecting suspicious texts for red flags that give scammers away, such as urgent requests, typos, and sketchy links. My project partner and I built it as a two-person team for an independent graduate study we proposed ourselves: the LDT program had no course covering Articulate Storyline, so we pitched one with a simple goal, to learn the tool by building something real. On the visual and audio side, I designed a retro radio player in Illustrator and animated it in After Effects, recorded the voiceover, and helped write the script. On the build side, I created the hot-spot activity: I wrote an example scam text, placed it on a phone graphic, and marked the warning signs with red-flag hot spots. Clicking or hovering on a flag animates in an info box explaining why that detail should raise suspicion, so learners get the lesson at the exact moment they’re curious. I also added the trigger to the radio’s volume button and gave it a glowing animation so learners could tell it was interactive. Since we were both new to Storyline triggers, my partner and I troubleshot them together.


